Blueprint Subsystem Plugin v1.0.0
BlueprintSubsystems
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UBlueprintSubsystemsLib Class Reference

A utility library for accessing blueprint subsystems. More...

#include <BlueprintSubsystemsLib.h>

Static Public Member Functions

static UBlueprintSubsystemBaseGetBlueprintSubsystem (UGameInstance *InGameInstance, TSubclassOf< UBlueprintSubsystemBase > SubsystemClass)
 Retrieves a specific blueprint subsystem.
 

Detailed Description

A utility library for accessing blueprint subsystems.

This library provides functionality for users to retrieve any blueprint subsystem.

Member Function Documentation

◆ GetBlueprintSubsystem()

static UBlueprintSubsystemBase * UBlueprintSubsystemsLib::GetBlueprintSubsystem ( UGameInstance * InGameInstance,
TSubclassOf< UBlueprintSubsystemBase > SubsystemClass )
static

Retrieves a specific blueprint subsystem.

This function allows users to obtain a blueprint subsystem of a specified class from a given game instance. It is designed to be called from Blueprints, where the output type is determined by the SubsystemClass parameter.

Parameters
InGameInstanceThe game instance from which to get the subsystem.
SubsystemClassThe class type of the subsystem to retrieve.
Returns
A pointer to the UBlueprintSubsystemBase object of the requested class type.

The documentation for this class was generated from the following file: