Blueprint Subsystem Plugin v1.0.0
BlueprintSubsystems
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UBlueprintsSubsystemDeveloperSettings Class Reference

Developer settings for managing blueprint subsystems. More...

#include <BlueprintsSubsystemDeveloperSettings.h>

Public Member Functions

 UBlueprintsSubsystemDeveloperSettings (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
 Constructor for UBlueprintsSubsystemDeveloperSettings.
 

Public Attributes

TArray< TSoftClassPtr< UBlueprintSubsystemBase > > ActiveSubsystems
 List of active blueprint subsystems.
 

Detailed Description

Developer settings for managing blueprint subsystems.

This class defines a configuration settings object for blueprint subsystems in Unreal Engine. It allows the user to specify which subsystems should be active.

Constructor & Destructor Documentation

◆ UBlueprintsSubsystemDeveloperSettings()

UBlueprintsSubsystemDeveloperSettings::UBlueprintsSubsystemDeveloperSettings ( const FObjectInitializer & ObjectInitializer = FObjectInitializer::Get())

Constructor for UBlueprintsSubsystemDeveloperSettings.

Initializes the settings object with the given object initializer.

Parameters
ObjectInitializerThe object initializer used to construct the settings object.

Member Data Documentation

◆ ActiveSubsystems

TArray<TSoftClassPtr<UBlueprintSubsystemBase> > UBlueprintsSubsystemDeveloperSettings::ActiveSubsystems

List of active blueprint subsystems.

This array contains soft class pointers to the blueprint subsystem base classes that are configured to be active. These can be edited anywhere and will be saved to the configuration file.

See also
UBlueprintSubsystemManager

The documentation for this class was generated from the following file: