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Blueprint Subsystem Plugin v1.0.0
BlueprintSubsystems
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Developer settings for managing blueprint subsystems. More...
#include <BlueprintsSubsystemDeveloperSettings.h>
Public Member Functions | |
UBlueprintsSubsystemDeveloperSettings (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | |
Constructor for UBlueprintsSubsystemDeveloperSettings. | |
Public Attributes | |
TArray< TSoftClassPtr< UBlueprintSubsystemBase > > | ActiveSubsystems |
List of active blueprint subsystems. | |
Developer settings for managing blueprint subsystems.
This class defines a configuration settings object for blueprint subsystems in Unreal Engine. It allows the user to specify which subsystems should be active.
UBlueprintsSubsystemDeveloperSettings::UBlueprintsSubsystemDeveloperSettings | ( | const FObjectInitializer & | ObjectInitializer = FObjectInitializer::Get() | ) |
Constructor for UBlueprintsSubsystemDeveloperSettings.
Initializes the settings object with the given object initializer.
ObjectInitializer | The object initializer used to construct the settings object. |
TArray<TSoftClassPtr<UBlueprintSubsystemBase> > UBlueprintsSubsystemDeveloperSettings::ActiveSubsystems |
List of active blueprint subsystems.
This array contains soft class pointers to the blueprint subsystem base classes that are configured to be active. These can be edited anywhere and will be saved to the configuration file.